Portfolio

Highlights Graphics Gamedev Android Others

Shadertoy

2018 - current

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Shader effects on Shadertoy.

Bhazel

2019 - current

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Work in progress C++ and Vulkan game engine.

LagEngine

2016 - 2019

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C++11 real-time rendering engine with an object-oriented architecture.

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Raymarching fragment shader generator.

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CPU Real-Time Raymarcher written in C++ built around SIMD capabilities.

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Multi-threaded path-tracer written in C++.

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Whitted-style Ray-Tracer with some extra features.

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Terrain with GPU based tesselation, frustum culling, multitexturing, fog and shadow mapping.

pHOTo

2012

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Project for my 3D Programming university course, simulating a photographer on a hot savanna.